using UnityEngine;

namespace Gameplay.PVE.Skill
{
    public class BlinkMover : SkillInitiativeMover
    {

        public override void Start(Vector3 startPosition,Vector3 endPosition)
        {
            base.Start(startPosition,endPosition);
            unit.Data.position = endPosition;
        }

        public override void Update()
        {
            base.Update();
        }

        public override void End()
        {
            unit.Data.position = startPosition;
            base.End();
        }
    }
}